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Castaways
Tom, pick a player you wouldn't mind being stranded on an island with. You and this... "friend" take 3 sips each.
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Tom, pick a player you wouldn't mind being stranded on an island with. You and this... "friend" take 3 sips each.
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Tom! Take 3 sips while swatting away an imaginary seagull.
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Tom! Whisper a word to the person on your left. They then whisper it to the person on their left and so on, until the word reaches you back. If it comes back changed, everyone except you takes 4 sips!
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Oh no, Tom. Your parrot ate a wine cork and choked. Drink 2 sips.
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Well, shit, Tom. It looks like you've got scurvy. Drink 3 sips.
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Tom, give a dare to Jenny. If Jenny fails or refuses the dare, they drink 5 sips. If they complete the dare, Tom takes 4 sips. Group vote settles any argument.
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Tom! Grab an empty cup and combine a bit of every other player's drink. If you finish it, then every other player has to drink 5 sips. If you refuse you take 5 sips from your own drink.
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Tom! Recite every player's full name or drink 4 sips.
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Tom, hand out 9 sips to the group. Who's been playing passively and looking a little sober?
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Get in character, Tom. Act out a word. It can be any object, animal or person. Whoever guesses correctly is safe while the rest of them drink 4 sips each.
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Raise your pointiest finger, Tom, and point it at another player. That player then points at someone else. This chain continues until everyone is being pointed at by someone. Any player already pointing can't be pointed at. The last target drinks 4 sips.
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On the count of three, everyone draws and fires an imaginary pistol at another player. Count the hits. Each player takes a sip for every shot they take.
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Tom, say something scandalous that you've done. You can lie or tell the truth. The rest guess whether it's true or not. Those who get it wrong, drink 4 sips.
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Tom, dip your thumb in the nearest drink and tenderly stroke the forehead of another player. That lucky player and their right-hand neighbor? Both drink 4 sips.
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Tom and Jenny must thumb wrestle. The loser takes 4 sips.
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Quick, Tom, tell a joke! If most of the players laugh or giggle, then you can dish out 4 sips to whomever you want.
Charm
Tom, you're now a janky robot. Speak in a cold, lifeless tone, or take 3 sips whenever you show signs of humanity.
Charm
Tom, every time you take a sip, you must first passionately kiss both of your biceps. Whenever you forget, you take 3 sips.
Charm
Oh, no, Tom. It seems you’ve forgotten every other player’s name. If you call anyone by their correct name, you take 3 sips.
Charm
Tom! Whenever you take a sip, throw your head around and cackle like a crazy witch. Every time you forget, take 2 sips.
Charm
Tom is now the beautiful princess. Whenever someone calls Tom anything other than Princess, that player AND the Princess take 4 sips each.
Charm
Tom, scratch the word 'drink' from your vocabulary and replace it with Boner. If you call your drink or any player’s drink anything other than Boner, you take 2 sips.
Charm
Tom must frame everything they say as a question. If Tom says anything that does not end with a question mark, they take 3 sips.
Charm
Tom, you must play with your eyes closed. Every time you peek, take 3 sips.
Charm
Tom, you're not allowed to speak. Each time you open that pretty mouth, take 2 sips.
Charm
Tom, you must now only speak in gibberish. Each time you speak non-gibberish, take 2 sips.
Charm
Embrace your inner toddler, Tom. Speak in a baby voice. Each grown-up word costs you 2 sips.
Charm
Tom, lock eyes with Jenny. You can blink, but you can't look away. If you do, drink 3 sips.
Charm
Tom, speak in an Irish accent, with a bit of leprechaun flair. Every break in character means 2 sips.
Charm
Tom! Everytime you speak to someone, do it with a hint of frustration and loathing in your tone, as if this person is unpleasant to be around. Drink 2 sips for every violation.
Charm
Those long showers are about to pay off, Tom. From now on, sing every word you speak. Every time you fail, drink 3 sips.
Charm
Tom! Every time you drink, you drink double!
Charm
Tom, you can put your thumb on the table's edge at any point. The last player to notice and do the same, drinks 5 sips.
Wild Charm
The Cock Crows! From now on, every time a Cock comes up on the screen, everyone must yell out "Cock!" Last person to yell, drinks 3 sips.
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Tom, say something shocking about yourself that no one else in the room knows. It has to be true. Or drink 5 sips.
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Tom, drink a sip for every red piece of clothing or accessory around.
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Starting with Tom, name famous women. Whoever can't think of one is a misogynist... and drinks 4 sips.
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Anyone who's wearing underwear, take 3 sips.
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Tom, tell a true story of something embarrassing that happened to you. If you can't, then drink 4 sips.
Wild Charm
Too many drinks last night - You've all forgotten each others' names. Any player who calls another player by their correct name, drinks 2 sips.
Wild Charm
Every time a phone beeps, vibrates, chirps or makes any sound at all: All players must stand and applaud. Last one drinks 4 sips.
Wild Charm
Any time someone sneezes, coughs or clears their throat, all players take 1 sip.
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Tom, give a fashion week style runway walk and try to pretend those clothes you're wearing are actually something someone would buy. Or drink 4 sips.
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Tom, give 3 sips to the player most likely to turn heads regardless of orientation.
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Tom, take 2 sips while attempting a split. If your groin doesn't touch the ground, make that 4 sips.
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Everyone, draw penises on a piece of paper. Draw them with character and soul. The artist with the cutest little penis can give out 5 sips.
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Anyone who has taken a shower today, drink 3 sips.
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Tom, swap shirts with Jenny. If you can't or either of you refuse, you both drink 3 sips.
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Tom, give out 2 sips to the player you think is the sexiest.
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Tom, give out 2 sips to the player with the coolest name.
Charm
Tom, whenever you're supposed to sip, you can reflect those sips to another player of your choice instead.
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A sea monster attacks, tentacles thrashing with oddly sensual energy. Vote on the best booty. Winner drinks 4 sips.
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All players: Pick a small object and balance it on the tip of your nose. Keep it there and continue playing. The last one to drop their nose trinket, gets to hand out 9 sips to the group.
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Tom, drink 3 sips if you've ever pooped your pants.
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Tom, you have 10 seconds to name 3 countries ending in "land". Drink 3 sips if you fail.
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Tom, you have 10 seconds to name 3 female presidents. Drink 3 sips if you fail... you sexist pig.
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Tom, say something nice about every player. Drink a sip for each player you just can't seem to fake niceness to.
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Blow six kisses. Tom starts and blows a kiss to another player. That player then blows a kiss to another player, and so on. Whoever the sixth kiss lands on, drinks six sips.
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Everyone: drink a sip for every Charm you currently have.
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Tom, say the stupidest thing you've ever done. Or drink 2 sips.
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Tom, put a hand behind your back. The others guess how many fingers you're holding up. Losers take 2 sips. Winners get to high-five each other. Or kiss? They should kiss.
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Tom, write what you had for dinner yesterday on a piece of paper and keep it hidden. Others guess the food starting with the player on your left. Losers drink 2 sips. Winners get the treasure... friendship.
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Tom, make a boastful claim about yourself. Jenny must guess whether you are an honest saint... or a dirty liar. If Jenny guesses correctly, Tom drinks 2 sips. Otherwise, Jenny drinks.
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Everyone secretly points at the player they would mutiny against. Reveal together. Player with the most votes drinks that many sips. Ties? Everyone drinks the amount of fingers pointing!
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Tom, pick two players to drink one sip each. Secretly choose which drink is 'poisoned.' Before you reveal, they can swap. The poisoned player drinks 3 more.
Wild Charm
Tom and Jenny have joined together in a Blood Pact. Both must now follow each other's Charm effects and drink together. If feeling dastardly, either player may betray the pact at any point to avoid drinking. The betrayed player drinks 4 sips.
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Tom, pick someone to sacrifice yourself for. Next time they are meant to drink, you take their sips for them.
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Tom, form a crew out of half the group. Once you've put your crew together, decide in unity who from outside the crew will drink 4 sips. You have 20 seconds to decide or you all drink 4 sips each.
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Tom, take another player's drink hostage. They can't sip from their own drink until they've completed a challenge you decide. If they refuse, you both take 4 sips. You don't negotiate with terrorists.
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Starting with Tom, go around the group and name a sea animal. No repeats. First to fail drinks however many players have gone before them.
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Starting with Tom, go around the group and name what you can do with a finger. No repeats. First to fail drinks however many players have gone before them.
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Starting with Tom, go around the group and name a war. No repeats. First to fail drinks however many players have gone before them.
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Tom, drink 1 sip at a time repeatedly until you decide to stop. When you declare you've stopped, give out the number of sips you ended on to another player but if someone yells OVERBOARD before you stop, you drink double the amount you're at.
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A bounty has been posted. Starting with Tom, clockwise around the group, each player can sip and add 1 sip to the bounty or claim it. If you claim it, you assign all accumulated sips to anyone.
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Set a timer to 25 seconds. Tom is holding a sizzling tomato of 5 sips in their hand and must pass it to someone else who must pass it along. When the timer dings, the player holding the tomato drinks the sips.
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Tom, take a sip and pick someone to take 2 sips. They must then pick who takes 3 sips, and so on. Continue until someone refuses. The refuser takes 5 sips.
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Tom, whisper a player's name to the person on your left. They whisper a one-word description of that player to the next. Each person after passes their own word for who they think is being described. Last person guesses out loud. Wrong? Drink 4. Right? The named player drinks 4.
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Group takes a vote. Who's been the most annoying since the game started? Winner walks the plank: 3 sips.
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On the count of three, everyone points at their favorite person. Whoever gets the most points gives out 5 sips. Those who get zero drink 5.
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Tom is on trial and Judge Jenny decides the crime. The rest are the jury and vote on Tom's verdict. If guilty Tom takes 3 sips but gives out 3 if innocent.
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Tom, you have 10 seconds to name 5 Caribbean islands. Fail and drink 3. Win and give out 3.
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Tom and Jenny must duel. Whoever can guess the other's favorite movie first, gives out 3 sips. The loser takes 3. 10 seconds pass? Both drink.
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Tom and Jenny must duel. Whoever can guess the other's favorite song first, gives out 3 sips. The loser takes 3. 10 seconds pass? Both drink.
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Tom and Jenny must duel. Whoever can guess the other's favorite book, gives out 3 sips. The loser takes 3. 10 seconds pass? Both drink.
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Tom and Jenny must duel. Whoever can guess the other's favorite food, gives out 3 sips. The loser takes 3. 10 seconds pass? Both drink.
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All left-handed players drink 3. No lefties? Everyone drinks 1 for the lack of diversity.
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Tallest player at the table drinks 3. If there's a tie, both drink.
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Drink a sip for every tattoo you have. No tattoos? Drink 2 for being boring.
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Youngest player drinks 3. Oldest player gives out 3.
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If you have a pet, drink 1 sip per pet. No pets? Drink 2 for being heartless.
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Tom, drink sips equal to your birth month divided by 2, rounded up. January is 1 sip. December is 6.
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Anyone wearing glasses or contacts drinks 2.
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Tom and Jenny face each other. Tom leads a slow motion movement. Jenny mirrors it. If the mirror breaks (they can't keep up or they laugh), the mirror drinks 3 sips. 30 seconds or you both drink!
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Tom, tell Jenny what you thought of them the very first time you met. Drink 2 if you struggle. If you say something beautiful, Jenny drinks.
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Tom, say something truthful about yourself and tell two lies, in any order. If most of the players correctly guess which one is the truth, you drink 2. Otherwise they drink 2 each.
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Tell us your dream, Tom. What did little 12-year-old Tom dream of becoming? The group votes on whether you followed through. If they say no, drink 3.
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Tom, name your guilty pleasure. Group votes on how juicy it is. If it's pretty juicy, you drink 1 sip. If it's boring, you drink 4.
Charm
Tom, you must speak in the third person. No more me, myself or I. 2 sips for every slip-up.
Charm
Tom, you can't show your teeth when you smile or speak. 2 sips every time you flash a pearly white.
Charm
Tom, cover your mouth with your hand every time you drink or speak. 2 sips every time you rudely show your mouth cavity.