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Castaways
Tom, pick a player you wouldn't mind being stranded on an island with. Say why, then you and this... "friend" take 3 sips each.
Every card in Gentle Jack: Omens, the free browser drinking game for 2 to 8 players. Browse 137 Omen cards including Charms that linger, Wild Charms that bind the whole table, and Instants that hit and resolve. Play Omens free in your browser. No sign up needed. Or grab a box of Gentle Jack from Amazon.
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Tom, pick a player you wouldn't mind being stranded on an island with. Say why, then you and this... "friend" take 3 sips each.
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Tom! Take 3 sips while swatting away an imaginary seagull.
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Tom! Whisper a word to the person on your left. They then whisper it to the person on their left and so on, until the word comes back to you. If it comes back changed, everyone except you takes 4 sips!
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Oh no, Tom. Your parrot ate a wine cork and choked. Drink 2 sips.
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Well, shit, Tom. It looks like you've got scurvy. Drink 3 sips.
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Tom, give a dare to Jenny. If Jenny fails or refuses the dare, they drink 5 sips. If they complete the dare, Tom takes 4 sips. Group vote settles any argument.
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Tom! Grab an empty cup and combine a bit of every other player's drink. If you finish it, then every other player has to drink 5 sips. If you refuse you take 5 sips from your own drink.
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Tom! Recite every player's full name or drink 4 sips.
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Tom, hand out 9 sips to the group. Who's been playing passively and looking a little sober?
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Get in character, Tom. Act out a word. It can be any object, animal or person. Whoever guesses correctly is safe while the rest of them drink 4 sips each. You have 15 seconds.
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Raise your pointiest finger, Tom, and point it at another player. That player then points at someone else. This chain continues until everyone is being pointed at by someone. Any player already pointing can't be pointed at. The last target drinks 4 sips.
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On the count of three, everyone draws and fires an imaginary pistol at another player. Count the hits. Each player takes a sip for every shot they take.
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Tom, say something scandalous that you've done. You can lie or tell the truth. The rest guess whether it's true or not. Those who get it wrong, drink 4 sips.
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Tom, dip your thumb in the nearest drink and tenderly stroke the forehead of another player. That lucky player and their right-hand neighbor? Both drink 4 sips.
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Tom and Jenny must thumb wrestle. The loser takes 4 sips.
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Quick, Tom, tell a joke! If most of the players laugh or giggle, then you can dish out 4 sips to whomever you want.
Charm
Tom, you're now a janky robot. Speak in a cold, lifeless tone. No signs of humanity.
Charm
Tom, every time you take a sip, you must first passionately kiss both of your biceps. They've been working overtime all those lonely nights...
Charm
Oh, no, Tom. It seems you've forgotten every other player's name. No correct names until this Charm is lifted.
Charm
Tom! Whenever you take a sip, throw your head around and cackle like a crazy witch. Commit to it.
Charm
Tom is now the beautiful princess. Whenever someone calls Tom anything other than Princess, that player AND the Princess take 4 sips each.
Charm
Tom, scratch the word 'drink' from your vocabulary and replace it with Boner, synonyms and brand names included. All drinks are Boners now. No exceptions.
Charm
Tom must frame everything they say as a question. Everything? Everything? Everything?
Charm
Tom, you must play with your eyes closed. No peeking.
Charm
Tom, you're not allowed to speak. Keep that pretty mouth shut.
Charm
Tom, you must now only speak in gibberish. Bleugh marfa toot.
Charm
Embrace your inner toddler, Tom. Speak in a baby voice. No grown-up words.
Charm
Tom, lock eyes with Jenny. You can blink, but you can't look away.
Charm
Tom, speak in an Irish accent, with a bit of leprechaun flair. Stay in character.
Charm
Tom! Every time you speak to someone, do it with a hint of frustration and loathing in your tone, as if this person is unpleasant to be around.
Charm
Those long showers are about to pay off, Tom. From now on, sing every word you speak.
Charm
Tom! Every time you drink, you drink double!
Charm
Tom, you can put your thumb on the table's edge at any point. The last player to notice and do the same, drinks 5 sips.
Wild Charms
From now on, every time Pepe the Cock runs across the screen, everyone must yell out "Cock!" Last person to yell, drinks 3 sips.
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Tom, say something shocking about yourself that no one else in the room knows. It has to be true. Or drink 5 sips.
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Tom, drink a sip for every red piece of clothing or accessory around.
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Starting with Tom, name famous women. Whoever can't think of one is a misogynist... and drinks 4 sips.
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Anyone who's wearing underwear, take 3 sips.
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Tom, tell a true story of something embarrassing that happened to you. If you can't, then drink 4 sips.
Wild Charms
Too many drinks last night - You've all forgotten each others' names. Any player who calls another player by their correct name, drinks 2 sips.
Wild Charms
Every time any phone (except this one) beeps, vibrates, chirps or makes any sound at all: All players must stand and applaud. Last one drinks 4 sips.
Wild Charms
Any time someone sneezes, coughs or clears their throat, all players take 1 sip.
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Tom, give a fashion week style runway walk and try to pretend those clothes you're wearing are actually something someone would buy. Or drink 4 sips.
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Tom, give 3 sips to the player most likely to turn heads regardless of orientation.
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Tom, take 2 sips while attempting a split. If your groin doesn't touch the ground, make that 4 sips.
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Everyone, draw penises on a piece of paper. Draw them with character and soul. The artist with the cutest little penis can give out 5 sips.
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Anyone who has taken a shower today, drink 3 sips.
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Tom, swap shirts with Jenny. If you can't or either of you refuse, you both drink 3 sips.
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Tom, give out 2 sips to the player you think is the sexiest.
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Tom, give out 2 sips to the player with the coolest name.
Charm
Tom, whenever you're supposed to sip, you can reflect those sips to another player of your choice instead.
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A sea monster attacks, tentacles thrashing with oddly sensual energy. Vote on the best booty. Winner drinks 4 sips.
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All players: Pick a small object and balance it on the tip of your nose. Keep it there and continue playing. The last one to drop their nose trinket, gets to hand out 9 sips to the group.
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What's that smell? Oh no, Tom had an accident and must drink 3 sips. Tom should also consider changing their pantaloons.
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Tom, you have 10 seconds to name 3 countries ending in "land". Drink 3 sips if you fail.
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Tom, you have 10 seconds to name 3 female presidents. Drink 3 sips if you fail... you sexist pig.
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Tom, say something nice about every player. Drink a sip for each player you just can't seem to fake niceness to.
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Blow six kisses. Tom starts and blows a kiss to another player. That player then blows a kiss to another player, and so on. Whoever the sixth kiss lands on, drinks six sips.
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Everyone: drink a sip for every Charm you currently have.
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Tom, say the stupidest thing you've ever done. Or drink 2 sips.
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Tom, put a hand behind your back. The others guess how many fingers you're holding up. Losers take 2 sips. Winners get to high-five each other. Or kiss? They should kiss.
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Tom, write what you had for dinner yesterday on a piece of paper and keep it hidden. Others guess the food starting with the player on your left. Losers drink 2 sips. Winners get the treasure... friendship.
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Tom, make a boastful claim about yourself. Jenny must guess whether you are an honest saint... or a dirty liar. If Jenny guesses correctly, Tom drinks 2 sips. Otherwise, Jenny drinks.
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Everyone points at the player they would mutiny against. Player with the most votes drinks that many sips. Ties? Everyone drinks the amount of fingers pointing!
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Tom, pick two players to drink one sip each. Secretly choose which drink is 'poisoned.' Before you reveal, they can swap. The poisoned player drinks 3 more.
Wild Charms
Tom and Jenny have joined together in a Blood Pact. Both must now follow each other's Charm effects and drink together. If feeling dastardly, either player may betray the pact at any point to avoid drinking. The betrayed player drinks 4 sips.
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Tom, pick someone to sacrifice yourself for. Next time they are meant to drink, you take their sips for them.
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Tom, form a crew out of half the group. Once you've put your crew together, decide in unity who from outside the crew will drink 4 sips. Decide before the timer runs out or you all drink 4 sips each.
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Tom, take another player's drink hostage. They can't sip from their own drink until they've completed a challenge you decide. If they refuse, you both take 4 sips. You don't negotiate with terrorists.
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Starting with Tom, go around the group and name a sea animal. No repeats. First to fail drinks 1 sip per successful answer before them.
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Starting with Tom, go around the group and name what you can do with a finger. No repeats. First to fail drinks 1 sip per successful answer before them.
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Starting with Tom, go around the group and name a war. No repeats. First to fail drinks 1 sip per successful answer before them.
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Tom, drink and keep drinking 1 sip at a time. Stop whenever you want. When you stop, quickly raise your hand and give out that many sips to another player. But: anyone can yell OVERBOARD before you stop. If they do, you drink double.
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A bounty has been posted. Starting with Tom, clockwise around the group, each player can sip and add 1 sip to the bounty or claim it. If you claim it, you assign all accumulated sips to anyone.
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Tom is holding a sizzling tomato worth 5 sips. Pass it to someone, who must pass it along. When the timer dings, whoever is holding the tomato drinks the sips.
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Tom, take a sip and pick someone to take 2 sips. They must then pick who takes 3 sips, and so on. Continue until someone refuses. The refuser takes 5 sips.
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Tom, pick a player and whisper that player's name to the person on your left. Then that player whispers a one-word description of the name they heard to the next who then whispers the name they think matches the description. Name -> Description -> Name -> And so on. Last person guesses out loud. Wrong? Drink 4. Right? The named player drinks 4.
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Group takes a vote. Who's been the most annoying since the game started? Winner walks the plank: 3 sips.
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On the count of three, everyone points at their favorite person. Whoever gets the most points gives out 5 sips. Those who get zero drink 5.
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Tom is on trial. Judge Jenny, name the crime. Real charges, fake charges, anything works. Aggravated mansplaining. Unlicensed flirting. Being too pretty in public. Jury votes. Guilty = Tom drinks 3. Innocent = Tom gives out 3.
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Tom, you have 10 seconds to name 5 Caribbean islands. Fail and drink 3. Win and give out 3.
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Tom and Jenny must duel. Whoever can guess the other's favorite movie first, gives out 3 sips. The loser takes 3. 10 seconds pass? Both drink.
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Tom and Jenny must duel. Whoever can guess the other's favorite song first, gives out 3 sips. The loser takes 3. 10 seconds pass? Both drink.
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Tom and Jenny must duel. Whoever can guess the other's favorite book, gives out 3 sips. The loser takes 3. 10 seconds pass? Both drink.
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Tom and Jenny must duel. Whoever can guess the other's favorite food, gives out 3 sips. The loser takes 3. 10 seconds pass? Both drink.
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All left-handed players drink 3. No lefties? Everyone drinks 1 for the lack of diversity.
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Tallest player at the table drinks 3. If there's a tie, both drink.
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Drink a sip for every tattoo you have. No tattoos? Drink 2 for being boring.
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Youngest player drinks 3. Oldest player gives out 3.
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If you have a pet, drink 1 sip per pet. No pets? Drink 2 for being heartless.
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Tom, drink sips equal to your birth month divided by 2, rounded up. January is 1 sip. December is 6.
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Anyone wearing glasses or contacts drinks 2.
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Tom and Jenny face each other. Tom leads a slow motion movement. Jenny mirrors it. If the mirror breaks (they can't keep up or they laugh), the mirror drinks 3 sips. 30 seconds or you both drink!
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Tom, tell Jenny what you thought of them the very first time you met. Drink 2 if you struggle. If you say something beautiful, Jenny drinks.
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Tom, say something truthful about yourself and tell two lies, in any order. If most of the players correctly guess which one is the truth, you drink 2. Otherwise they drink 2 each.
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Tell us your dream, Tom. What did little 12-year-old Tom dream of becoming? The group votes on whether you followed through. If they say no, drink 3.
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Tom, name your guilty pleasure. Group votes on how juicy it is. If it's pretty juicy, you drink 1 sip. If it's boring, you drink 4.
Charm
Tom, you must speak in the third person. No more me, myself or I.
Charm
Tom, you can't show your teeth when you smile or speak. No more pearly whites!
Charm
Tom, cover your mouth with your hand every time you drink or speak. Nobody wants to see your enormous mouth cavity anyway.
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Tom, take 3 sips but pretend your drink is extremely heavy.
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Tom, take 3 sips but first, give yourself a round of applause.
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Tom, drink 4 small sips while narrating each one like a nature documentary.
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Tom, take 2 sips while whispering words of affection and love to your drink.
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Tom, take 3 sips and pretend your drink is the most delicious thing you've ever tasted.
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Starting with Tom, everyone takes turns stacking random objects on top of each other. Whoever causes the tower to fall, drinks 3 sips.
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Tom, you have 10 seconds to name 3 bones in the human body. Drink 3 sips if you fail, just as the education system failed you.
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Tom, you have 10 seconds to name 3 capital cities of countries. Drink 3 sips if you fail, and go travel more. Get out there.
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Tom, you have 10 seconds to name 3 historical figures assassinated in office. Drink 3 sips if you fail, and open up a history book while you're at it.
Charm
Tom, you are now the Tavern Keeper. Every time someone has to drink, you can either add one more sip to the tally or take one away if you're feeling friendly.
Charm
Tom, you are now the Sponge. Every time a card makes more than one player drink, they can transfer one sip each to you.
Charm
Tom, every time a card targets you specifically and makes you drink, you can redirect the sips to the player on your left.
Charm
Tom, all your sip penalties are halved (rounded up). Sounds great until everyone starts targeting you out of spite.
Charm
Tom 'The Rum-Magnet' is fearsome yet unfortunate. Whenever another player must pick someone, for drinks, dares, or duels, they must pick you. If a card picks several, you're one of them.
Charm
You're a pirate, Tom! Everything you say must now end with an 'Arr!'
Charm
Tom, if anyone mentions food, water, snacks or belly rubs, you must meow like a good little kitty.
Wild Charms
All players: Reverse the effects of your current Charms. Charm says you can't show your teeth? Now you always show your teeth. Have to end what you say with Arr? Now you say... Rrrrra, I guess. Figure it out...